//
// idRenderProg
//
class idRenderProg {
public:

	void				InitFromFile( const char *vertpath, const char *pixelpath );
	void				Bind( void );

	void				Set2DViewProjectionMatrix( void );
private:
	ID3D11VertexShader*                 g_pVertexShader;
	ID3D11PixelShader*                  g_pPixelShader;

	ID3D11InputLayout *					inputLayout;

	static idRenderProg					*currentRenderProg;
};
